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Old Jul 24, 2006, 11:47 PM // 23:47   #1
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Default Is Ironmist better than you thought?

When I first saw Iron Mist I thought what anyone would think right away... "Just use it with a bunch of air ele skills...."
But lately I looked at it again with my new thoughts of the concept of damage/types of damage etc.
Now I see more ways of making this useful. With all the ritualist skills that deal lightning damage that is one way of using the skill...I also remembered that degen and life stealing are not counted as damage at all. If you run an E/N...N/E...E/Me you can fully degen something and leave them immobile with energy left over. Life stealing also goes right through just as it goes through protective spirit although life stealing is low damage.
Do you think these new thoughts are better than "Just use it with a bunch of air ele skills...."?
I can easily ruin anything that relies on damage through movement (warrior builds, and assasin builds) so many things i encountered in RA were easily taken down with this concept.
Bunny thumpers
R/A
touch rangers
any warrior
any assasin
and more
It also makes me wonder about some other skills that disable something and supposedly disable most damage against them :winkwink:
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Old Jul 25, 2006, 02:31 AM // 02:31   #2
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30 Recharge.

You could use it to snare a Warrior. ^_^"
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Old Jul 25, 2006, 02:41 AM // 02:41   #3
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Glyph of Renewal.
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Old Jul 25, 2006, 03:00 AM // 03:00   #4
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Quote:
Originally Posted by dansamy
Glyph of Renewal.
Not if you're using Elementalist/, I would be thinking. Unless you're deciding to do /Rt or something that specifically deals Lightning damage, but I would have thought /E would be better for that.

Note, I'm not commenting on using Rit skills, because I don't have Factions.

Feel free to disprove.
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Old Jul 25, 2006, 03:46 AM // 03:46   #5
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If you do the ritualist one I would go Rt/E...I tried it E/Rt and theres unsufficient damage and disappointed results over all...but if you focused more in communing I'm almost certain of the outcomes success.
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Old Jul 25, 2006, 03:57 AM // 03:57   #6
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Quote:
Originally Posted by Dark Tykane
If you do the ritualist one I would go Rt/E...I tried it E/Rt and theres unsufficient damage and disappointed results over all...but if you focused more in communing I'm almost certain of the outcomes success.
Which is what I said. ^_^"
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Old Jul 25, 2006, 04:20 AM // 04:20   #7
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@Dark Tykane: I don't understand, unless you want more than 12 channelling. I think you can make more use out of E/Rit than a rit prime, although you won't have more than 12 channelling, you'll have energy storage to spam more skills(since channeling magic isn't too costly =]) But wait! Spirits with iron mist!? FTW!? I think I'll have to try it then lol. I'm leaning towards ele prime for energy storage since sometimes i run into energy problems with my rit. But boon of creation is all it takes to fix that. Will test it tomorrow =]
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Old Jul 25, 2006, 05:27 AM // 05:27   #8
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Quote:
Originally Posted by Xiaxhou of Trinity
@Dark Tykane: I don't understand, unless you want more than 12 channelling. I think you can make more use out of E/Rit than a rit prime, although you won't have more than 12 channelling, you'll have energy storage to spam more skills(since channeling magic isn't too costly =])...I think I'll have to try it then lol. I'm leaning towards ele prime for energy storage since sometimes i run into energy problems with my rit. But boon of creation is all it takes to fix that. Will test it tomorrow =]
I was responding to Dansamy's proposal of using Glyph of Renewal.
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Old Jul 25, 2006, 06:58 AM // 06:58   #9
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Quote:
Originally Posted by Xiaxhou of Trinity
@Dark Tykane: I don't understand, unless you want more than 12 channelling. I think you can make more use out of E/Rit than a rit prime, although you won't have more than 12 channelling, you'll have energy storage to spam more skills(since channeling magic isn't too costly =]) But wait! Spirits with iron mist!? FTW!? I think I'll have to try it then lol. I'm leaning towards ele prime for energy storage since sometimes i run into energy problems with my rit. But boon of creation is all it takes to fix that. Will test it tomorrow =]
Yes thats why i used E/Rt at first...for the energy but the damage wasn't big at all for using 4 lightning damage spells it didn't do much and my attributes were spread far.
earth magic
air magic
energy storage
and channeling
Thats spread a bit too far dont ya think?
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Old Jul 25, 2006, 10:09 AM // 10:09   #10
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If you were playing a rit that was damaged based in communing and you had a ele secondary it might be worthwhile, if only to stall the target for the 22ish seconds you needed to plant all the spirits near them. Then again, you would need cover hexes and other support to pull it off, while not being pressured by more than one target. I know im not imagining obsidian flame used to go through it, but lifestealling still appears to, not that a rit or a ele has much option for lifestealing methods.

Even so, its not like you are going to kill someone with channeling magic alone and iron mist isnt very team friendly. It would seem to make more sense to go with water or illusion magic for snares of this nature, or perhaps binding chains for self defense.
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Old Jul 25, 2006, 10:58 AM // 10:58   #11
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Since when was GW about soloing everything... Never heard of hex removal? You have help, so do they. Unless your planning on bringing cover hexes that Iron Mist is gone in no time

Note it says 'lightning damage'. Thornbeards Hornbow does Lightning damage. Whats to stop you snaring it, a mes/nec covering it up with degen and a ranger going at it? Note i didnt say warrior because then why the hell bother snaring it?

Its just as possible to use Binding Chains though in a more organised team, snare something, degen it then ignore it.
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Old Jul 25, 2006, 06:28 PM // 18:28   #12
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Phades, nobody said anything about spirits and if they did they do not get my post at all. With just channeling spells along you can do a god spike of most of someones health if you know how to play it right and it doesn't take very long.
Evilsod, why do you come to be so harsh on a build you have not tried...of course there is remove hex and nobody said this was for solo because personally i hate 1vs1. I realize the lack of a cover hex for the ritualist version is pretty bad and I gave up any hope of it working soon after i started it. But running a N/E in RA and TA with iron mist and easily spread degen skills works great. Of course you do have to have a team who understands what you mean when you say "do not attack my target" but thats only a problem in RA....I got 10consec wins twice with this build for the whole 2 hours i was playing it.
How about next time you feel someone has a dumb build you read the whole original post?
And yes its very obvious to just use a weapon with lightning damage....not always smart, because as you were stating about the rit build, there is no cover hexes as a R/E or W/E....and the part about running it with another person I'm sorry I should have stated right away this is pretty much meant for RA and only RA. (TA if you get it right)
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Old Jul 25, 2006, 06:38 PM // 18:38   #13
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Perhaps YOU should've read my original post through. Not once did i say a warrior or ranger should be using Iron Mist, thats beyond dumb if anything. That was a remarkably stupid assumption... After i began about cover hexes and how practically every monk in RA/TA brings 1 hex removal why would i be on about that, more importantly like i said, why snare something then attack it at melee range?

This is why i don't like RA. Everyone seems to assume they should do everything themselves (pre-build Paladin ftw). Woohoo i've maxed Air Magic and can bring a fairly good Iron Mist too.... oh wait i need cover hexes *drops air magic for some secondary prof hexes*. At least TA you can count on other people helping with your build rather than wasting half your attributes on something other professions can do better. Whether it works or not is another question, but surely Iron Mist is perfect for a Soul Barbs spike... its so incredibly easy to just run the moment the spike starts.
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Old Jul 25, 2006, 06:48 PM // 18:48   #14
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Quote:
Originally Posted by Dark Tykane
Phades, nobody said anything about spirits and if they did they do not get my post at all. With just channeling spells along you can do a god spike of most of someones health if you know how to play it right and it doesn't take very long.
So, why bother with a 2s cast time give your target away hex? Instead you can just hit it with gale and spike it down with your team in the ~1s you need to throw out the 1 spell used in the spike. You get the bonus of them not being able to do anything on top of that, while also not being required to have everyone use lifestealing or lightning damage. Hell, considering some team builds id almost wish i could cast a spell like iron mist on a ally to make them immune to the other team's damage.
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Old Jul 25, 2006, 07:04 PM // 19:04   #15
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Well whether you guys think it works or if it worth it i can assure you it is considering how many tanks, assasins, and touch rangers are in RA. I can take any one of them...I can also kill a monk using the right hexes easily if the team is too stupid to already be killing the monk.
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Old Jul 26, 2006, 02:31 AM // 02:31   #16
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Lightning weapon mods
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Old Jul 30, 2006, 11:46 PM // 23:46   #17
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I played with with this idea today in Ft. Aspenwood while running Air and putting enough in Earth to give me a 6 second snare out of it. Held down the amber runners very well while i lined up my Orb on them. Not a bad way to snare at all as they're virtually standing still.

I do like to put at least one spell in my bar that just frustrates my opponents, so this one I'll put in that category. =D
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